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Tomorrow's Invention King 1-10 Set (10 Volumes)
Publisher:Iseum
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SKU: 02282025985
- Genre: Science Learning Comics
- Age: All Elementary Grades
- Contents: 10 Volumes Total - Each Volume Includes an Experiment Kit
- Shipping: Free shipping within the US
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$185.00
Regular price
$220.00
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Learn the science behind everyday inventions through exciting invention battles!
Tomorrow's Invention King Volume 1: Like Opposite Poles of a Magnet invites readers into the fun world of invention, where science meets creative ideas. This full-fledged competitive science-invention comic teaches scientific principles through everyday inventions while nurturing creative thinking. It reminds readers that inventions often come from ordinary people's small ideas—people who simply pay special attention to everyday objects. Readers will also learn about the history of invention and the groundbreaking inventions that changed the world.
At the prestigious Gosu Elementary School, there's a famous "Invention Club" led by a glamorous foursome. But when Han Dae-beom, the club's star known as "the Prince of Gosu Elementary," suddenly announces he's quitting, the whole school is thrown into chaos. Meanwhile, On Yu-han, a novice inventor with a hidden talent for visualizing ideas through his excellent drawing skills, accidentally discovers Han Dae-beom's secret...
The story centers on the Gosu Elementary Invention Club, who first appeared in Volume 2 of the popular science comic Tomorrow's Experiment King. Through both comic pages and informative pages, the book vividly shows how the kids work hard to turn their ideas into reality through thrilling invention battles. In particular, it shows how they use their sharp imagination and creativity to identify problems and find solutions on their own, while explaining various scientific theories and terms from elementary and middle school textbooks in an easy and entertaining way. Each volume also includes an invention kit—for example, "Making a Compass Using Magnetic Properties"—so kids can fully absorb what they've learned. This naturally expands their scientific thinking while building confidence and a sense of accomplishment.
Tomorrow's Invention King 1: Like Opposite Poles of a Magnet (ISBN: 9788937883286)
Tomorrow's Invention King 2: Inventions for a Rainy Day (ISBN: 9788937883293)
Tomorrow's Invention King 3: Light That Grows Brighter Together (ISBN: 9788937883309)
Tomorrow's Invention King 4: The 8 Laws of Invention (ISBN: 9788937883316)
Tomorrow's Invention King 5: Thinking Upside Down (ISBN: 9788937883323)
Tomorrow's Invention King 6: Observation Is the First Step to Invention (ISBN: 9788937884931)
Tomorrow's Invention King 7: Inventions for Daily Life (ISBN: 9788937884962)
Tomorrow's Invention King 8: Why Invent? (ISBN: 9788937884993)
Tomorrow's Invention King 9: Break the Mold of Common Sense (ISBN: 9788937899010)
Tomorrow's Invention King 10: Invention for Today (ISBN: 9788937899027)
A fun world of invention where science meets creative ideas!
What do you think invention means? By definition, invention is "creating a new technology or object that didn't exist before." Because of the pressure to create something entirely new, it's easy to think that invention is a difficult field reserved for special people. But most people who started inventing—like Walt Disney, who came up with Mickey Mouse after seeing a mouse, or Hymen Lipman, the 12-year-old American boy who invented the pencil with an eraser attached because he kept losing his own eraser—were ordinary people just like us. Invention isn't something grand; it starts with the small ideas of ordinary people who pay special attention to everyday objects.
This time, it's the "Invention King"!
Continuing the legacy of Tomorrow's Experiment King, which has sold over 5 million copies domestically and internationally, Tomorrow's Invention King is the first invention-battle comic series to boost elementary schoolers' creative thinking and desire to create through invention contests featuring clever kid ideas. Centered on the Gosu Elementary Invention Club—who first appeared in Volume 2 of Tomorrow's Experiment King—this book vividly portrays how its charming characters work tirelessly to bring their witty ideas to life through thrilling invention battles. It also shows how the characters identify problems and search for solutions on their own, explaining various scientific theories and terms from upper elementary and middle school textbooks in a way that's easy and fun to understand, with sparkling imagination and creativity at the heart of every challenge.
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