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Tomorrow's Inventor King 14 - Imagination Invention Game
Publisher:Iseum
|
SKU: 1467249826
- Genre: Science Educational Comics
- Age: All Elementary Grades
- Contents: Softcover | 176 pages | 257*188mm, Includes Smartphone Observation Microscope Invention Kit
- Shipping: Free US shipping on orders of 2 or more standalone books
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Description: A full-throttle science invention comic series from the writing team behind Tomorrow's Scientist. Through everyday inventions, kids learn scientific principles while building creative thinking skills. Centered on the Gosu Elementary invention club (first introduced in Volume 2 of Tomorrow's Scientist), this series brings to life the exciting journey of turning quirky, imaginative ideas into real inventions through intense invention competitions.
In Volume 14, 'Imagination Invention Game,' readers naturally encounter scientific theories through a variety of inventions, including an invisibility cloak based on light reflection, a sound extinguisher using ultrasonic and infrasonic principles, and a house built from plants inspired by biomimicry. The story is thoughtfully structured to reinforce key concepts from the elementary science curriculum, including: animal habitats and characteristics (3rd grade, semester 2 - Animal Life), the properties of sound (3rd grade, semester 2 - Properties of Sound), plant habitats and carnivorous plants (4th grade, semester 2 - Plant Life), plant structure and function (5th grade, semester 1 - Plant Structure and Function), and ecosystems and their components (6th grade, semester 1 - Living Things and the Environment).
Chapter 1: A Sudden Mission - Treasure Hunt?!
Invention Point: Myths and Inventions, Solar and Lunar Eclipses
Home Exploration: The Vibration of Sound
Chapter 2: Heart-Pounding Ladder of Fate
Invention Point: Invisibility Cloaks, Light Reflection, How Chameleons Work
Inventions That Changed the World: The Invention of the Telephone
Chapter 3: The Secret of the Botanical Garden
Invention Point: Earth's History, Flower Structure, Seeds and Fruit
Everyday Inventions: Sound and Invention
Chapter 4: Hints From Nature
Invention Point: Carnivorous Plants and Biomimicry, Plant Structure and Function
Invention Report in the Comic: Making a Potted Fish Tank
Chapter 5: Deep-Sea Inspired Inventions
Invention Point: Deep-Sea Ecosystems, How Fish Breathe
Joyena's Invention Diary: A Delicious House Made from Living Materials
Chapter 6: It's Okay to Be Weird!
Invention Point: Smart Shoes, Sound Extinguishers, 3D Avatars, Underwater Cities
Key Concepts Notebook: Plant Classification
An Invention Game That Finds Ideas in Fairy Tales! Which Team Will Turn Imagination Into Reality?
The fourth round of the National Invention Competition has come to a close, leaving only the final showdown ahead. To give the exhausted invention club members a well-deserved break from the intense competition, a special event is held: the Imagination Invention Game! Teams must find treasure chests hidden throughout Science World, each containing a fairy tale that inspires an imaginative invention.
A ladder-drawing game decides new teammates for this round, and everyone hopes for a fun new partnership. But of all people, Yoo-han, Gap-su, and Il-ryu end up on the same team—the one outcome nobody wanted! With clashing opinions making even the simplest decisions a struggle, these three constantly butt heads. Can they set aside their differences, find the treasure, and successfully complete their imaginative invention?
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